Prototype 4 added the features requested by the community: resolution switch, wake up button and fan power.Įach development phase was reviewed, validated and above all corrected by our "Chief of Electronic Technical Officer" Each of his tracks, each of his copper plans was for us like a work of art that had nothing to envy to the inventions of his predecessor: Da Vinci.Prototype 3 added the Pixel Factory and the automatic configuration chip.With, each time, an improvement and corrections:
This was followed by a long series of evolutions and tests that led us to create 4 different versions of prototypes. that would offer support for ALL 15kHz and 31kHz games, that would be plug and play, and that would display an incomparable image and sound quality.Ī few hours after this call, the first prototype, hand-soldered, was born! to offer a unique user experience on Recalbox + CRT!Ī H.A.T. So I picked up the phone and called to suggest we embark on this crazy adventure: **create our own H.A.T. However the existing solutions, despite all their qualities, did not allow me to meet our criteria of simplicity, integration and quality. Recalbox was becoming an increasingly successful solution for playing on CRT. Phase 2: The birth of the Recalbox RGB Dual Quickly helped by who took in charge the configuration of the display modes and the emulators options, the list of supported games and consoles in pixel perfect was quickly extended.
(by first lines of code on the Recalbox CRT project were released in June 2021. to have the game render exactly as it looked at the time. The Recalbox RGB Dual project was born with one intention: to make the "pixel perfect" experience simple and accessible, i.e. Today I'd like to tell you the story of the project. The Recalbox RGB Dual takes these values of simplicity and accessibility even further: it allows you to play your games on a CRT TV, without any configuration. Recalbox aims to make retrogaming simple and accessible, and allows everyone to rediscover and transmit their passion for video games. UAE v0.8.29, FS-UAE v2.6.2, E-UAE v0.8.As you may have read, we have launched a Kickstarter campaign to fund Recalbox's first hardware project: Recalbox RGB Dual Various computers, consoles, and arcade systems While the ARM processor in the Acorn Archimedes is a 32-bit chip, it only had 26-bit addressing making an ARM/Archimedes emulator, such as Aemulor or others below, necessary for 26-bit compatibility, for later ARM processors have mostly have dropped it. Main article: PC-based IBM-compatible mainframes EmulatorĪcorn Archimedes, A7000, RiscPC, Phoebe
X86-64 platforms (64-bit PC and compatible hardware) EmulatorĦ0-bit guest systems 60-bit CDC 6000 series and Cyber mainframe EmulatorĤ8-bit guest systems English Electric KDF9 EmulatorĬross-platform/ POSIX API: binary for OS X on PowerPCĬross-platform/ POSIX API: binaries for 32-bit Intel Linux, Raspberry Pi, OS X Lion, and OS X YosemiteĬross-platform/ POSIX API: binary for 32-bit Windows with CygwinĬross-platform/ POSIX API: binaries for Raspberry Pi4 with 32-bit Raspbian, Intel macOS Mojave through Monterey, and 64-bit Intel Linux (also runs under FreeBSD and Windows 10 with WSL)ģ6-bit guest systems DEC PDP-10 EmulatorĭEC PDP-10: PDP-6, KA10, KI10, KL10A/B, and various very old computersģ2-bit guest systems 32-bit IBM mainframe 5.17 x86 platforms (32-bit PC and compatible hardware).5.2 Acorn Archimedes, A7000, RiscPC, Phoebe.2.1 60-bit CDC 6000 series and Cyber mainframe.1.5 x86-64 platforms (64-bit PC and compatible hardware).